extensive use, as in full use of the AI. So autopilot is a use for AI, so is an automated cup of coffee, or the use of AI to chainfire, or the use of AI to auto-target, or the use of AI to auto-trade, or even the use of AI for simple automatic communications. But obviously we can't have that much actual AI for gameplay reasons, and in many cases people would choose rather to roleplay human crew, especially in the context of most warships.
Of course you could in-rp-ly say that you are a ship controlled entirely by AI, but in reality there isn't any AI involved, if in your context of F2-goto. In the context of a player, you are one person. And battleships are ships that have up to hundreds of crew, and are only effective when its turrets and systems are manned by aforementioned hundreds of crew (or a replacement for the crew, eg. AI).
the whole idea of the OP is for the design of a cap-ship sized ship class that is both inrp- and oorp-ly designed to be flown by one person.
No atmosphere? GTFO.
The propeller is the greatest invention of all time.