Quote:There isnt a written rule that it has to be.
No but it prevents a ship from insta-exploding the moment you lose your shields.
My ship insta-explodes when I lose my hull. what's the difference?
(10-10-2013, 06:20 PM)Dratai Wrote: And shields have the ability to regen so, you know, making shields the highest stat is kind of stupid, at least balance wise?
Shields have the ability to regen. Shields, aside from the ability to regen, are otherwise inherently weaker than hull. So it sort of balances itself out.
(10-10-2013, 06:20 PM)Dratai Wrote: Besides, hull isn't "just armor", it's everything else in the ship, too, like the chassis, the cockpit, the engine.
All of these have "integrity"
As I mentioned in the op, hull is made volatile as its structure is the bare minimum required to hold the ship together- the actual ship itself is fragile once deshielded due to poor armor and its volatile power cores which explode under fire.
And I remember there was a previous thread where it was discussed that a better approach to futuristic defense would be shields as power core and energy technology progressed - they'd simply require more power output, while the actual alloys used for hull would be inadequate defense against an onslaught of any weapon fire. Besides, Shields don't weigh a ship down as much as a thicker hull, and while shields offer full coverage of a ship's defense, hulls have more obvious weakpoints.
(10-10-2013, 06:20 PM)Dratai Wrote:
Quote:I'll bet there's a self-destruct sequence in ships of every intelligence faction or maybe order ships which have secret order tech that can't be captured. Why does this surprise you? If ships in disco were actually built to last then they would be stronger, and there would be severe death penalty so ppl stop dying so often.
Freelancer at its core is still a game.
I've rp-d permadeath characters, no joke, however that's already really costly.
Even back in vanilla Freelancer, it was implied people could have escape pods when their ships were destroyed. Assume someone finds you and picks you up and you have automagic insurance or something.
Or you make sure you have a spare ship, what the hey?
Therefore. You just further prove my point. Think of the tens of player caps that get destroyed in every pvp skirmish, the government can no more afford that as it can afford this concept mentioned here. How do you think they keep "spare ships" so cheap so that they can continue their warmongering every single day, and sometimes even afford to lose a few npc caps because it decided to hug a planet - obviously not by designing ships to last.
Also, in the intelligence faction context, sure losing a ship is costly but allowing the ship to be captured may be even costlier.
(10-10-2013, 06:20 PM)Dratai Wrote: That requires some amount of coding too, it's not just the 0 or 1 that a switch is.
It needs subroutines for a lot of things, especially the more hardware you add. The coffee machine will be expensive as hell
It will be unless it is mass produced. If GTA5 was written for only you, then you'd have to pay the-what-billions? millions? to make the game? but spread your cost on all the coffee machines you will ever produce, and the coffee machine will only be as expensive as its hardware, OEM AI, plus the profit the manufacturer wants to make.
(10-10-2013, 06:20 PM)Dratai Wrote: and considering there's billions upon billions of pilots that are simply cheaper to train/hire and at the core are WILLING to die for their cause... it's not feasible.
As I clearly state, factions that have a shortage of pilots/ or for pilots that a faction doesnt want to/cannot afford to lose
(10-10-2013, 06:20 PM)Dratai Wrote: And uh, think about what that will do to roleplay on disco. "noone is afraid of dying ever because they're not actually a living being."
I'm not the one who suggested AI controlled ships all around, as the WWII style dogfighting in disco suggests AI has no place in a sirian's heart.
And have you been hibernating for the past year or so? Because the current rp is - "nobody is afraid of dying because they're not carrying anything expensive and they can just respawn after 2 hours"
(10-10-2013, 06:20 PM)Dratai Wrote: It still costs a lot to hire the team who's going to sit down and program this.
A single virus. Well programmed and a lot cheaper to make.
Ppl who will program this: Spacesoft Fat Cat software company/ Space Apple/ Certain Lane Hackers
How do they do it? In the future we have the basic programmer AI. We describe to the programmer AI what we want from it, and it builds the software for you.
And I think we can all agree that a good way to not infect your space computer with virus is to not connect it to the neural nets, and only upload updated data from trusted sources, and use an antivirus.
(10-10-2013, 06:20 PM)Dratai Wrote: Just because it can be advanced doesn't automagically make it cheaper.
AI still does only what you tell it to do.
Which is why a lot of programmers have to start over from scratch with every project or their programme becomes a hideous mess.
see above on why AI cost is not an issue.
AI can be made to respond to stimuli the way humans do- just requires ridiculous amounts of effort.
Also if you properly document your code then it will not become so much of a mess.
(10-10-2013, 06:20 PM)Dratai Wrote: tl;dr
Do you even script?
That is just missing the point of the op, which may I remind everyone is about this new ship class I'm suggesting, and has little relevance to AI
No atmosphere? GTFO.
The propeller is the greatest invention of all time.