(10-13-2013, 12:11 AM)sindroms Wrote: That falling dread. Needs a bigger explosion, perhaps bits flying and landing into city before you. Epic nonethelesssssss.
Blame time constraints, Amir asked it to be done by this weekend. In 3ds max scene I had complete animation with gallic bs making forward gun shot at bret bs and then it falling down, exploding mid-air into parts that have their own path trajectories. Syncing all that in THN is pain in the ass and I haven't done keyframe event export from 3ds yet (just scene setup, paths+orientations). And explosion is biggest one I could find (except nomad city explosion), already had to do custom effect for fire and smoke on bret bs. Guess leaving room for improvements in later patches...