"So Humboldt is a +1 from Liberty" I meant. Allows for some unlawful and lawful presence, and saves both systems from having to be added specifically to a number of IDs (tried to tidy this up where possible. You should have seen the old GMG list).
RP-wise I'd have treated it the same as Inverness, but as I said it's a bit of a balancing act between RP, gameplay and ease of rules.
Using PR instead: restricting Junkers from doing Junker things in their guard system... let's not.