' Wrote:Yea, w. regards to the RP for the SCRA, it fell off my bed (in laptop form) and got rather smashed, so as soon as I get the new one it'll be completed and up and running.
As to the size of the Destroyer, it kinda takes the place of both the gunboat and the dessie in the "coalition" line of ships, (as Adrian and I discussed it, anways), so it's small size fits in with its lighter role.
That is ok, as long as it doesn't fit the description.
Quote:The Typhoon class is small and agile, yet extremely powerful. There seems to be large ballistic missile ports on each side of this ship, while the bottom section seems to be a mine layer. Directly below the upper engine pod is what seems to be an hangar, though it is unknown what is deployed from there. Nothing else is known about this craft, avoid contact.
If you give it a GB size and 12 turrets, I can see even Farmers flying it. Why? Because it's overpowered.
I really like the design, but we don't want one more situation like with the Hacker gunship.
So, I'd suggest sacrificing power for agility.
That means, 7 or 8 turrets, if it's really that small and agile.
Just a few pointers, I'm not arguing!
*Hides from the evil coalitioners*
Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.