I bet Hasteric got that impression from 1on1 conn fights, or at least not from big fights. My experience it totally different.
In real groupfights that often last for an hour or more, you run out very fast (even with sharing) and after the first 10 minutes, you are at an disadvantage for 50 more minutes.
Missiles have to be useful to be a real choice. The ammo count is okay.
I understand that people who actually can hit hull in this game (of too small models, too effective dodging) want to limit the tools that allow less-skilled players to touch their hull, though. Can't blame you.