(12-16-2013, 12:51 AM)kikatsu Wrote: It is probably not feasible... currently engines are equipment on a ship, meaning 10 classes maximum and we are using 3 on just small ships. I am not sure if it can easily be done with a plug in, but the 10 divisions is built in game and not something that is easily worked around. Restricting engines to each ship type would mean each ship would be a different class of engine.
Not to make it sound like any of this is easy - I have great respect for the work the dev team does. But it would seem logical that engines could be added to the ship-based compatibility system. Then you could lump everything into categories like you do with shields...no?