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Transport\Capital ship rebalance idea

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Transport\Capital ship rebalance idea
Offline Scumbag
12-26-2013, 10:27 PM,
#9
Member
Posts: 1,010
Threads: 82
Joined: Dec 2011

(12-05-2013, 12:48 AM)Scumbag Wrote: Well at least the majority of people agree that battleships need a buff and that capitals should have a bigger death penalty.

I can post my thoughts here right?

I think battleships should work on the concept of area denial, it makes sense in rp because we have battleships posted in strategic places around the map. So they have to reach a long way with their guns and be deadly in that sphere. Both to other capitals and to snubs. Maybe use some missiles for snubs, bring back the razors for caps etc. But they should be slow, Barge kind of slow, with long cruise charge times.

Carriers should also have area denial but only against snubs, no real power against other capitals.

Cruisers/destroyers should do what their name says, move fast, engage capitals and destroy them. But they should be weak against snubs.

Battlecruisers should have some survivability against snubs and lose some atack power against capitals.

Gunboats should have a similar area of denial as the battleships, only on a smaller sphere. The heavy ones having some power against bigger caps too, better forword guns, that should hurt when aimed properly.

Bombers should kill capitals if they manage to enter the area of denial. So snacs beeing particularly good against gunboats and transports. Novas against the bigger caps. Heavy bombers beeing able to carry both.

Fighters should kill bombers and other fighters naturaly.

SHFs should be a danger to bombers and gunboats too. A snac or double minirazors, with lower power recharging then bombers. And better torpedos dangerous to gunboats.
VHFs fastest killer of bombers, best firepower.
HFs killer of VHFs and bombers lower firepower, better agility.
LFs Interceptors and being able to hold their ground in a fight until they have the opportunity to leave. I don't think light fighters should be unhittable. Only the speedracers should have the insane agility that lfs have now. Those are the true incerceptors.

I still believe that snubs should be more sluggish, with HFs being as agile as VHFs are now. Especially bombers because they have that huge powercore that can fire Snacs and propulsate novas up to 4km away.


This way we would make possibles minigames like: Stop the carrier traverse a system; Destroy the battleship camping a gate; Stop the destroyer from reaching the battleship; Defend the traders convoy by surrounding them with gunboats; Kill the bombers before they kill your capital.

My opinion.
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Messages In This Thread
Transport\Capital ship rebalance idea - by Curios - 12-25-2013, 10:25 AM
RE: Transport\Capital ship rebalance idea - by Knjaz - 12-25-2013, 11:55 AM
RE: Transport\Capital ship rebalance idea - by Curios - 12-25-2013, 12:12 PM
RE: Transport\Capital ship rebalance idea - by Knjaz - 12-25-2013, 12:53 PM
RE: Transport\Capital ship rebalance idea - by Govedo13 - 12-25-2013, 12:50 PM
RE: Transport\Capital ship rebalance idea - by Curios - 12-25-2013, 01:21 PM
RE: Transport\Capital ship rebalance idea - by Highland Laddie - 12-25-2013, 04:03 PM
RE: Transport\Capital ship rebalance idea - by Curios - 12-26-2013, 07:49 AM
RE: Transport\Capital ship rebalance idea - by Scumbag - 12-26-2013, 10:27 PM
RE: Transport\Capital ship rebalance idea - by Govedo13 - 12-27-2013, 03:16 PM

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