Posts: 3,332
Threads: 103
Joined: May 2012
Staff roles: Balance Dev
Okay. While I personally wouldn't mind seeing caps restricted, it's not going to happen.
Fact is, people, that a lot of new players set their sights on a capital ship right when they start out. They trade their way up (which provides pirates with targets, which provides lawfuls with incentive to log), hoping to "one day" be able to purchase a cap8 Liberty Dread. That's just how it is.
Most of these players have only a minor grasp of roleplay. There's so many of these people that [LN] (for example) wouldn't be able to let them all in, ever, even if they wanted to.
Big ships. High stats. A more newbie-friendly skill curve. All those capship traits attract the newbies that we desperately need to keep this community going. Making them hard to get would likely kill the mod or severely reduce the number of newcomers that stick around.
For the sake of my own enjoyment, both in terms of roleplay immersion and PvP, I'd love to see fewer caps. For the sake of official factions, I'd love to see them have caps as a unique toy. However, it could be a real "final nail" for once.