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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Player Base Repair Idea

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Player Base Repair Idea
Offline Jack_Henderson
01-20-2014, 05:38 PM, (This post was last modified: 01-20-2014, 05:39 PM by Jack_Henderson.)
#9
Independent Miners Guild
Posts: 6,103
Threads: 391
Joined: Nov 2010

Hm. Honestly, I do not like it.

Reason:

I am on a lot and I am rather flexible when it comes to logging times, but e.g. I have a job that consumes ~6 hours per day in which I cannot log. Many of us work longer, without flexibility to quickly organise something.

Most of us are from a European time zone, so what would e.g. keep a team of people with too much time on their hands to gather these 10 BS and place them there at a time when everybody of the main zone with a job is asleep?

Then you wake up in the morning, to check your base first... and you have to do "guard shifts", try to include people from other time zones and give international telephone numbers for night attacks to the watch team?

I did that for one game.
And I will never, ever do it again.

I would rather get rid of the bases, than going into that "full RL job mode" that would be required to secure my fictional pixel base.

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Messages In This Thread
Player Base Repair Idea - by Syrus - 01-20-2014, 01:39 PM
RE: Player Base Repair Idea - by Eugen - 01-20-2014, 02:04 PM
RE: Player Base Repair Idea - by Syrus - 01-20-2014, 02:32 PM
RE: Player Base Repair Idea - by Umber - 01-20-2014, 02:08 PM
RE: Player Base Repair Idea - by Eugen - 01-20-2014, 02:13 PM
RE: Player Base Repair Idea - by Petitsli - 01-20-2014, 02:27 PM
RE: Player Base Repair Idea - by Haste - 01-20-2014, 04:02 PM
RE: Player Base Repair Idea - by Syrus - 01-20-2014, 05:00 PM
RE: Player Base Repair Idea - by Jack_Henderson - 01-20-2014, 05:38 PM
RE: Player Base Repair Idea - by Syrus - 01-20-2014, 08:45 PM
RE: Player Base Repair Idea - by Highland Laddie - 01-20-2014, 05:52 PM

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