pro
- players do not rush into a deadly combat mindlessly but actually consider the value of their virtual life more
- players also consider a retreat more than fighting endlessly to the death vs. an almost equal opponent.
- if done right - ships gain an additional component ... maintenance
con
- players might kill just to make the other player pay up - which is fair enough, but there might be even more motivation to just go for the pvp, especially vs. opponents that are weaker
- it may not promote RP trading, but might turn trading into even more a chore for many ppl
- players cannot really practice anymore - unless they only go for "first blood" instead of a more realistic kill. - not sure if it can be coded that certain systems are excluded from a death penalty or same ID vs. same ID
- if done wrong - some ships may have an unproportional repair cost despite not being "better" in pvp at all
the above assumes that a ship is - for example - respawned with ( to pick a random number ) 20% item condition instead of the current 100% - which would include any death, suicide, planetdive, collision, etc.