(02-17-2014, 07:50 PM)Sol Wrote: I wonder how can you call all this meticulous positioning thing easy. And it still feels like you are having an easier time than me. Is it only my ship that just flies to the right or left side of the lane and gets stuck, unless I somehow manage to find a working angle with godly luck?
Well, perhaps calling it a breeze was pushing it a little. It's more a matter of trying and trying until you notice the pattern which allows you to successfully dock. I know that the Liners tends to veer quite severely to the side occasionally when I try to dock with a lane, especially the bigger, original game-models; if mine does, I usually head for the next ring, unless it looks like I can fix it.
I'll try to write a few suggestions on how to counter the control issues, then: if you struggle to line it up correctly, my advice is to give yourself more of a run-up, never auto-dock unless you can see that it'll make it through, and aim through the rings towards the next one when you manually dock. In systems where the rings converge sharply, like in Galileo and Frankfurt, I suggest backing up (and wishing that you had the Mastodon's reverse thrust) and making sure that your approach angle is as straight towards the next ring as possible.
Giving it time and practice will make it easier on you if you really want to pilot a Liner, though the game engine does have it's limits, so it'll never be a 100% flawless process. It just makes the occasional lane problem more bearable. Oh, and if you do get stuck, it's usually no idea to reverse and try again, since the ships seems hell-bent on repeating the same stupid maneuver over and over until you move on, or get some distance between you and the ring before trying again (and it's soooo slow, gah!).