(02-20-2014, 06:25 PM)Schatten Research Facility Wrote: Indie nomads have more or less been just merely unpredictable nomad npcs that happen to give blue messages and angry russian private messages when they're killed. The fact that they're almost always on the receiving end of gank, and have to travel for a good quarter to half an hour from any friendly base to where they can actually hope to meet any players in a largely empty ZOI doesn't help the grudges and anger issues. Adding cruisers before fixing the other issues first will only throw fuel on the fire, since it's basically handing (another) player base that's predisposed towards substandard play and handing them a bigger gun.
Kind of painting with a broad brush, eh? Last time I checked, I wasn't Russian. The two other Nomad players I grouped with certainly had a good grasp of English.
I do agree that the flight from Nomad base to where the players are is too long. Not to mention Zeta being kind of a waste of space.
As far as giving substandard players bigger guns, the Irra doesn't exactly strike me as being an avatar of death (See Haste's description). If the results of my experiment at Discovery of Discovery applies to our Irras, their "mortar" is fixed on the nose of the vessel, so no offensive kiting and sniping on the run.
Considering its size, I'm kind of suprised it lacks a battlecruiser powercore. The Nammu and Marduk both use upper tier powercores. Go figure.
Summa summarum: If someone is PvP-oriented, they'll get frustrated and sell their cruiser after a couple of engagements. No overabundance of Irras plaguing the Omicrons. No biggy.