(02-23-2014, 08:11 PM)Jinx Wrote: as i said - the recent poll made us adjust our initial plans - and leave the cruisers and destroyers to the zoners. if you say that this is nothing - fine -
however if you refer to "no change at all" - no, why? - there are plenty of voters who voted for some kind of change - and aside from the poll - we have plenty of threads that called "foul" on zoners in the past years. should we ignore them, too - just cause ppl get upset cause change actually becomes immanent?
about the lore of the ships
we ( me included ) have tried to justify them over and over and over. - but the fact is - their existence makes little sense. now you may say "but look at faction Y, Z, B etc. their shipline makes no sense either!!!" and i say "well done, you are right - and eventually that might change, too - but current change concerns the zoners, you have to start somewhere - and as it was said, we start with the most prominent problem... and hell yea - it is a problem."
here is the original lore by the creators of the zoner ships when they were FIRST introduced to the dev team:
- conference: VIP AT mk2. freighter class with GB armor and minimal active defense ( weapons ) - a ship to "get the hell out of trouble" - but not to "make trouble"
- fearless: armored small transport, small battletransport for edgeworld freeport supply, cruiser armor, minimal active defense ( weapons )
- corvo: research ship for RPers who want to RP a mid sized ship with minimal crew. good scanners and research equipment, average protection and minimal active defense ( weapons )
- aquillon: we were all a bit surprised when igiss moved it from IMG to zoners at the time and had no idea what to do about it. so it became the only "real" zoner warship
- nephilim: battleship class colony ship. few weapons but huge hitpoints - hence it came with the most hitpoints ( up to .87 - now the marduk has more ) a ship that survives. however in the initial concept it kept its 12 turrets to be able to act as a brutal battering ram on request by the Asgard Warriors.
all in all - the zoner ships all revolve around good hitpoints and minimal defense. also - like the original order Geb, they were meant to be mostly useless in terms of trading and pvp - making them naturally rare because most ppl cannot deal with RP only ships that do not make them money or blue messages.
They make no sense. Yes. But they are an established lack of sense.
I believe you would have got exactly what you wanted Jinx if you just started a dialogue with the Phoenix, TAZ and OSI leaders first; hell, all the zoners actually. Persuading people of your intentions before making the final implementation committal is a much more honourable, democratic, agreeable method of proceeding about the process.
I have never, ever, played a Zoner cap. This is because the Zoner group I am a member of does not have the shipyards to field Zoner capitals. But Phoenix and TAZ? Well, they do. Thus a degree of Rp rights lie with them.
This is older members taking on the roles of wizened sages, suggesting that all us young upstarts "cannot see the bigger picture". If you have a join date post 2010 you clearly do not understand how this server operates, how the fluid, Zoner roleplay that changes from week to week operates, because you lack a vintage label.
Do what is healthy for the mod, and for the Zoners you have nursed, Jinx. As aforementioned in this thread.
THE SYNDIC LEAGUES
(A co-operative of Rheinland's Shipping Unions, retired from a life of piracy.)