(03-23-2014, 04:57 PM)Leppy Wrote: I'm surprised no one has brought this up yet.
This would significantly increase the ability of traders to do one way trade routes.
Take cargo from base A to B then tele back to A. And repeat.
(03-23-2014, 06:06 PM)Nautilus Wrote: Right, but could be unprofitable... due to a price that must be paid for 'teleport-jump'.
First post:
(03-23-2014, 02:50 AM)Pavel Wrote: For obvious reasons it mustn't work with any cargo in the hold, like in Conn case.
@ "too much interaction"
Well, interaction is the point of this game, isn't it?...
Except few cases, piracy and bounty hunting is dead. Neither I think traders need to be afraid of mythical "griefers" nor I think that command would hurt them that badly, given their escorts, police and navy forces would use it as well.
@ "abuse abuse abuse"
Is Freelancer Account Manager abuse as well then? It allows people to have unlimited number of ships, docked everywhere. It's a tool straight from griefer's wet dream...
@ "then why don't you make many ships in various regions as all vets do? Why is that command needed ?"
People would quickly move to activity areas without spending good portion of their time online looking for activity in empty systems. Bases such as King's Cross, Goldern Coin, Falster, Itabashi, Krupp, New Haven etc caused considerable amount of QQ. People wanted to join fight/RP/convoy/whatever the quickest they can, but Tradelanes and Jumpgates were guarded by hostile bases with weapon platforms. Using largely uncovered by POBs jumphole network is an option, but it takes more time, and that makes people mad.
Not all of us are rich enough to make ships from various local factions everywhere. Also, people don't want to lose their time on cruising through our oversized Sirius with more systems than players this community has. They want to get to others the fastest they can and join activity, before the fun is over. That's why Conn is so popular - you can find there pew in less than 5 seconds thanks to beam command. You don't have to cruise through 300k+ of open space (Omicrons), you don't have to cruise through 100k+ to next jumphole in house space as a pirate, you just enter the command and you find yourself moved immediately to activity hub.
@ "then remove empty systems and resize the important ones, lol"
Removing systems with bases is quite difficult as I hear, and even if we removed and scaled down many systems, available universe will still be simply too big.
I understand concerns about abuse, but I don't think they're valid, unless we consider FAM abuse too.