That SHF has... probably around ten times too many polygons for a fighter in the Freelancer engine. That entire inner/underside section would need to be flattened and have the detail applied through texturing.
The transport isn't too bad, but the detailed underside area on that might not show up so well in the FL engine either. There's also a bit of flickering in the model viewer, which might be extra overlapping faces.
Could you post the max poly count that can be supported (or the max number of faces)? About the flattening, NP about that. it can be changed. I put that there to show the organic side of the ship, which i couldn't get without using any textures. I am looking for suitable texture maps to replace the organic parts.
Thanks for the feedback
P.S If there is any other thing i should know do let me know