(05-29-2014, 09:36 AM)Jansen Wrote: Kusari has been in a state of civil war ever since I started play here (even if it was just some rebel groups against the rest). It didnt do much good to its activity, did it?
And this is what I felt that was lacking. That it is considered a civil war, but the defender has all the spots in the house, and doesn't need to care for the attackers who are baseless inside house territory, and located 2 systems away from the border (Chugoku, Roussilon). Also having the Exiles based only in the Taus makes them focus only on fighting Gallia, and not being able to make a foothold in Kyushu without the standing KNF kicking them out in less than a hour.
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The Zelot proposal is intriguing, with the KNF acting in a peacekeeping role only in the first version. It would be more focused on Kishiro/Samura struggle (which is also valid), and the Dragons and Exiles being the strong arms of each side. And with the KNF holding out the middle, it could maintain an apparent neutrality to the outside, taking much of the incentives for foreign houses to intervene in the inner conflict.
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West talked with me over skype and provided his input on some parts.
He correctly pointed out that Exiles don't have battelcruisers, so it will be changed to one of their battleships (the few they have).
Another point was that he believes that the Dragons wouldn't be able to pull such a feat of holding half of Honshu in their current situation if they didn't have not only the support of GMG, but also that of Kishiro. He also pointed out that KNF would be quick to act to retake Yukawa Shipyard from the weal aggressors.
I did put some small reasonings as to why the BD could do it, but most rely on offscreen activities (sabotage, naval ranks infiltration) to subdue most of the Honshu Garrison (partial defection and stuff). If anyone has some good ideas on how to make the Dragon's position more believable (or reasonable), please provide your input.
Another point he made is that... Kusari tech on Kusari tech fighting is apparently boring, due to the Chimaera famous capabilities. I don't want to suggest any changes to it yet, but perhaps some differentiation between the carbon copy ships should be considered when implementing, taking in consideration the faction's flavor and more knowledgeable players.
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Another point brought up with the discussion of Tohoku, was the KNF Sado Battlegroup (which might be just the battleship and fighter wings). As Tohoku falls behind Dragon lines, and escape routes begin to disappear, the Battleship has to make a decision, and what comes of it is determined.
Will they escape to Hokkaido and link up with the Matsumoto? Will they be able to hold out the Hokkaido-Rishiri gate? Will we have 2 battleships in Misaki, making a good deal of the Republican forces isolated away form the capital? OR can they push on and reach Now Tokyo lines on their own?