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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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POB improvement

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POB improvement
Offline Oldum
07-28-2014, 10:41 AM, (This post was last modified: 07-28-2014, 10:41 AM by Oldum.)
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(07-28-2014, 08:37 AM)larzac Wrote: Hello guys,
In POB Bio-domes we spoke of some improvement for PoB's. It's to add new modules. I will list here every ideas and edit this post when you add some after. So give every idea that you have.

Bio-domes: Create Food and Oxygen, need fertilizer/water as supply

Mining facility: Create comodity from ore (for example: 1 niobum ore give 4/5 niobum)

Ship Hull pannels facility: Create Ship hull pannels from Prenium scrap and/or scrap. (dont have idea about the amount needed)

These 3 could be used to make PoBs more self sustaining I think.
For Example: The Bio-dome , if supplied with "x"k water and "y"k fertilizer or anything such, would produce food supplies enough for a week ( probably depending core lvl )

A Mining facility ( Smelter ) using "x"k of something and "y"k of something to produce Reinfirced Alloy so the base could continue to repair W&T damage. Although after core 5 it would become useless, but untill that, it would make sense.

The SHP factory could be used as above, to produce "better" repair equipment, but that's just a guess. ( although the point of this would be to lift the pressure of a person having to power grind like crazy in case he/she can't find a group for some reason to help keeping a PoB alive.

So basically you'd still need to supply your station, but on a less urgent timespam, leaving time for everything else.

Shipyard: Production of (special) ships. Like an SRP but directly ingame. Would need a lot of comodities.

I don't really know if this would have a point, but if someone can come up with a good way for it, why not.

Prodution facility: Create new comodity from another one,the production facility could build armor/weapons/shield or a lot of other things.

Simple solution ! CODENAME weapon factory. InRP it would make more sense then being looted from a floating wreck ... ( then how do you loot a gazillion if them ? ) Maybe adding special equipments or making BS/Spyglass Scanner or Special Thrusters PoB built.

3 paths for PoB: After core 2, owner will have to choose which kind of PoB he wants: Science - Trade - Military. Each way give particular option. For example, only Science PoB will be able to build cloak. Only Trade PoB will be able to have Mining facility and only Military PoB will be able to build armor/weapons/shield and some special comodities like military vehicules.

Problem with this would be the already existing core 4 bases ( dunno if there are core 5 ones out there) that already have tons of stuff built on them. But if there would simply be new modules to build, then it would be easier to fe. get rid of a module in order to have a self sustaining base.

Also, allowing bases to have 1 or 2 moduls more per core lvl would make room for things. After all, a core 4/5 station should be a pretty big something capable of mostly anything.

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Messages In This Thread
POB improvement - by larzac - 07-28-2014, 08:37 AM
RE: POB improvement - by Gulryz - 07-28-2014, 09:05 AM
RE: POB improvement - by larzac - 07-28-2014, 09:06 AM
RE: POB improvement - by Gulryz - 07-28-2014, 09:08 AM
RE: POB improvement - by FynnMcScrap - 07-28-2014, 09:20 AM
RE: POB improvement - by FynnMcScrap - 07-28-2014, 09:37 AM
RE: POB improvement - by larzac - 07-28-2014, 09:42 AM
RE: POB improvement - by Oldum - 07-28-2014, 10:41 AM
RE: POB improvement - by larzac - 07-28-2014, 10:48 AM
RE: POB improvement - by Oldum - 07-28-2014, 11:03 AM
RE: POB improvement - by Sparx - 07-28-2014, 12:03 PM
RE: POB improvement - by larzac - 07-28-2014, 12:59 PM
RE: POB improvement - by HassLHoFF™ - 07-28-2014, 01:39 PM
RE: POB improvement - by larzac - 07-28-2014, 01:50 PM
RE: POB improvement - by Highland Laddie - 07-28-2014, 02:06 PM
RE: POB improvement - by Oldum - 07-28-2014, 02:19 PM
RE: POB improvement - by larzac - 07-28-2014, 02:28 PM
RE: POB improvement - by Oldum - 07-28-2014, 02:33 PM
RE: POB improvement - by larzac - 07-28-2014, 02:15 PM
RE: POB improvement - by 7AlphaOne1 - 07-28-2014, 02:18 PM
RE: POB improvement - by larzac - 07-28-2014, 02:26 PM
RE: POB improvement - by nOmnomnOm - 07-28-2014, 04:41 PM
RE: POB improvement - by larzac - 07-29-2014, 07:35 AM
RE: POB improvement - by Flinx - 08-03-2014, 10:24 AM
RE: POB improvement - by larzac - 08-04-2014, 07:35 AM
RE: POB improvement - by larzac - 08-08-2014, 01:59 PM
RE: POB improvement - by Highland Laddie - 08-08-2014, 03:06 PM
RE: POB improvement - by larzac - 08-09-2014, 03:41 PM
RE: POB improvement - by FynnMcScrap - 08-21-2014, 07:34 PM
RE: POB improvement - by larzac - 08-22-2014, 12:19 PM
RE: POB improvement - by FynnMcScrap - 08-22-2014, 05:37 PM
RE: POB improvement - by SnakeLancerHaven - 08-22-2014, 05:37 PM
RE: POB improvement - by larzac - 08-22-2014, 07:50 PM
RE: POB improvement - by nOmnomnOm - 09-11-2014, 10:03 PM
RE: POB improvement - by Zen_Mechanics - 09-15-2014, 09:36 AM
RE: POB improvement - by larzac - 09-18-2014, 11:37 AM
RE: POB improvement - by FynnMcScrap - 09-18-2014, 12:11 PM
RE: POB improvement - by Rebirth - 09-18-2014, 02:33 PM
RE: POB improvement - by Gypsie Skripto - 09-18-2014, 02:47 PM
RE: POB improvement - by Rebirth - 09-21-2014, 11:38 AM
RE: POB improvement - by FynnMcScrap - 10-13-2014, 05:40 AM
RE: POB improvement - by Alley - 10-13-2014, 11:29 AM
RE: POB improvement - by larzac - 10-31-2014, 01:44 PM

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