but the fact remains - the effects were taken due to limited resources
- one is a shield bubble
- the other is a planets atmosphere for heavens sake
instead of the bubble, i almost picked the lightning storm or a looped impact effect. considerations were made based on
- what hardpoints can i use
- how large or small are the effects
- does it produce unwanted clipping
- does it support the intended visualization of the RP
so - for example...
one of my non BHG ships uses a BHG engine effect in red - why? - cause it looks good on it. but with that logic - i can see the next random corsair or order to pop up and accuse my ship for flying BHG tech - yay. down goes the customization of ships "for fun".
whats next - accuse a player for making use of a certain running light colour, cause it is a trademark of a hostile faction? - it is nitpicking - but sometimes a light is only a light, an engine effect is only an engine effect and a shield bubble is only a shield bubble. it is pointless to over interpret visuals - at least when you do it unilaterally.
visual effects CAN be a great basis for roleplay - if you do it WITH the other player - not against them.
it is nothing but a birthchild of limited effects to choose from
much ado about nothing - really. fact is - its not nomad
but if it causes so much drama - doc as an admin can simply remove the effect if he likes - deed done - if THAT is what makes ppl happy. - cause right now - it seems there are a lot more unhappy ppl than happy people due to that
and just for treewyrm - although you know it anyway:
nomads are great - but not gods. and when it comes to waging war - humans are better due to having had "a lot more experience killing others" - but i really do not remember any original vanilla lore about the shield bubble around the arch - and i won t play through the campaign just to make a point. so i can only take your word that it is human/nomad tech - not that it matters for that kind of discussion anyway.
edit: also yes - the vanilla lore does not apply to disco - cause igiss once chose to make the extended intro canon - which shows nomads as a military superpower able to destroy planets. but in the vanilla story - nomads are much more interesting than the "default alien blows up your planet and now you can get revenge" - instead they are "alien being invaded by humans who have known nothing but warfare for who knows how long - and your hero wages war against the actual natives"