here - that would be what it shuld look like - thanks to ms Incredible! - also, she is not a nomad - or so we think at least.
Well looking at that image I have to say we don't have pixel shaders to do pixel shift and post-processing of that kind (ripples effect) in FL. I could make occasinal ripples but they'd be like opaque instead of altering pixel positions for framebuffer. I can't change opacity of each particle based on its orientation towards camera (that's how you see particles gaining opacity towards the radius of the sphere). At best Freelancer allows to fade particles when they're at steep angle towards camera (near flat), unfortunately not the other way. It's possible to make accent on radius border, sure, I could look into that.
I would suggest looking for different colors. Warner colors perhaps? Slight yellow tones, may be color-shift to either reds (fiery style) or to greens (limi-ish) and things like that. Like every house in vanilla have their color scheme (yellowish-fiery for kusari, greens for rheinland, etc) and nomads' effects almost entirely in the purple-teal range.
I'll try to make some sketchy variant when I get back home later, and I suppose we could move from that on.