Tbh I can't remember meeting any for about a year or so. But since I'd love to help, here are some comments on how I think things could be improved anyway. Please don't take it too harshly and personal, the main points of criticism are you just doing/saying what others have set the course for.
(08-05-2014, 06:31 PM)Narcotic Wrote: I've led LR- since almost one and a half years, and never cared to occupy the inRP leading position myself. I wanted to keep it open for interested new players, as in my opinion, they tend to cause more activity and fun roleplay, instead of old farts calling themselves "Disco Vets" and experienced faction leaders.
It's good that you say you don't want to behave like a discovet oldfart, but by only OORPly occupying the positions you do exactly what they do: you occupy a position for the sake of occupying it, without fulfilling what the position would require. Lack of IRP leadership is automatically followed by lack of motivation for people to join for other reasons than giving you some oorp personal support or some imaginary power or something. Seriously, why would anyone want to join a faction that doesn't even have a leader that is motivated enough to RP as a leader (doesn't take it too personal, this goes for every official faction that keeps passing leadership to oldfarts while failing to motivate new blood).
(08-05-2014, 06:31 PM)Narcotic Wrote: The Rogues never were a hyped faction, and new applications occurred not that very often.
When I ask myself "why would I apply", the answer wont be "because it promises fun and activity", but only "I would accept to follow the oorp whims of some guy and get to police some other guys if I'm lucky". No reason to apply for a lot of people.
(08-05-2014, 06:31 PM)Narcotic Wrote: Rogues are everything but an elite pro 1337 super agent spec ops group. I consider at least 90% of them being just plain dumb rookies who get killed en masse by LolNS like flies. They fly bulky cheap ships with dubious tactics, like going kamikaze no matter the costs. They make pointless demands to traders. Call themselves happy when pirating 100.000/day, as that'll ensure them some nice booze in 'Traz bars for at least a month. They break faction rules on a daily basis without anyone giving a damn about monitoring. They'd cheat or even hurt each other for a penny. I tried to encourage such "lulz RP" with achievements. However, most attempts failed with a ragequit, thanks to Lolberty attitude.
In a nutshell; they're a messy bunch of mentally limited criminals lacking any form of organization and morals with the only goal to achieve wealth. And Lolberty is the perfect environment for them. At least that is inRP. On the ooRP side of the coin, it looks a bit different;
People don't like being ganked. Outnumbered, with comparable weak tech. Liberty is a paradise for cap spams, and flying the mandatory armorless Greyhound (failed brother of the Wraith) is hell.
Again, great how you describe your theoretical LR and that you don't try to be superl33t like some people, but what you say right after that does the same mistakes as them: you start complaining about things that will NEVER change because they are the NATURAL thing to do for anyone who plays a computer game, and the NATURAL irp thing to do too. Instead of adapting to these things, you complain about them with a holier-than thou attitude, and make yourself and rogues suffer even more by flying mandatory armorless Greyhounds to show how much you are different and l33t, only so you can complain even more that other players do the natural thing instead.
What you should do is ADAPT to the situation instead of making it worse by going into a pointless endeavor to change it. Don't tell your members to fly armorless greyhounds and whine about how other players don't act the same. Instead of teaching them to get themselves into hopeless situations and then whine about it, teach them how to be clever and avoid those situations. Teach them how to be quick, well organized, and that running and surviving a situation is a greater win than the "fly to enemy fleet, ask them to be fair and let you kill their weakest ship, get blue message or whine about gank" principle.
Again, don't take this personal, you're just following the idiotic example that others have set.
(08-05-2014, 06:31 PM)Narcotic Wrote: The point I'm trying to make is, to ask the community what their image of the Rogues is. How they're supposed to be run/played. I for one, prefer the old-school ways. However, maybe I'm missing something that people (also members) would like to see from the Rogues. Unfortunately, feedback threads are rarely used for their actual purpose, so I'll ask you here for your honest opinions.[/align]
tl;dr What would you like to see from the Liberty Rogues?
If you don't wanna RP as the leader, don't be the leader. Don't hold the position just to make sure that no one who doesn't play following some of the idiotic principles of the discovets gets it. Someone like that leading factions is actually the best thing that could happen to discovery to raise activity. If you wanna stay leader, let people have fun instead of teaching them to fly armorless Greyhounds and whine.
User was banned for: Hello Karlotta
Time left: (Permanent)