(09-12-2014, 03:49 PM)Sabre Wrote: Hmm.... perhaps you guys are looking at this from the wrong angle.
Rather than talking in absolutes and wholes, perhaps what people should be talking is scale.
Preface: not sure if this is possible, but the concept is still valid as a theory.
(Yes this is an EVE example, but its fitting.) So, EVE. it has scaled mining. It is scaled to level of safety versus profit.
Higher safety = lower profit. Why not adjust fields in a similar way (or add a few new fields in places like leeds, just as a posible example)
So you have the newb fields. simple, relatively safe and enough of a profit for newbs to grow.
then you would have mid fields. average danger level, reasonable profit potential. Your average mining field.
finally you'd have the high fields. Very valuable scrap can be mined from them, but the danger is equally high. These would be in places like major battlefields (past or present) with NPCs roaming, along with players.
Of course, the high fields would have to be set in areas that are very dangerous for junkers. (though to be honest, junkers could use a few more enemies for this to work better)
But this is all just an idea that popped into my head.