' Wrote:I would say you should call the navy for that...(KNF)... the point of police is not to defend the space at all costs.... if a big force comes up.. and there is no KNF (or Merc/BHG that you can pay) around.. you should not fight.
Just warn traders one TL (or system) away, that they should not go there.
Set the army on smugglers? Well, of course US coast guard is under military rule, but in civilized nations...
For squad level attacks at the core - yes, I'd call the KNF. But just as the police would be brining out the heavy weapons if... lessee... Alaskan separatists would attack, until relief could come, so should the KSP. Not run and hide.
Also, there may be problems with either Hogosha or Farmers Alliance - and such problems, only the KSP could act against. Setting the KNF against citizens (somewhat) loyal to the Emperor? Unthinkable!
I think that I need to make something clear here - I find I dislike flying Gunboats (I sold my Order GB and brought first a fighter, then a bomber), and I've never even tried (or tried to get the cash for, even in SP) for something bigger. Some of you might have noticed I have not used the Tachikaze a whole lot. I don't gunboats to the faction because I want to fly big ships - I have a Zoner char, I could get a friggin' Battlestar if I wanted to. I have them in the faction proposal because I believe they fit. The smugglers run what is akin to a armored truck with 20mm auto cannon - and that is when they run unescorted. Of course the police needs to have heavy weapons in reserve.
One other thing I had thought I would bring the Tachikaze out for - the initial enforcement of Diamond/Nib licensing. It is sure to be unpopular, and nothing says 'crowd control' quite as much as a gunboat.
John Johnson - Master of Synth.Foods-Convoy|049
Hans Adler - Synth Foods escort wing