An addition to previous intro/tutorial into making custom particle effects in Freelancer. This is primarily an internal document for those already familiar with concepts and basics of coding custom effects, but it may be useful to other mod developers and provides more in-depth details on what each parameter really means (since element/attribute names in .ale.xml files are quite ambiguous), plus a few hidden and unused properties.
I'm not exactly sure whom here would find it useful, but just sharing for the sake of sharing knowledge rather than keeping it to myself.
p.s. Sorry folks, no pictures for now. Teasers later.