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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Ship-based technerf

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Poll: Should ship-based technerf be removed?
You do not have permission to vote in this poll.
Keep ship-based technerf
11.54%
6 11.54%
Remove ship-based technerf, keep ID-based technerf
80.77%
42 80.77%
Other
7.69%
4 7.69%
Total 52 vote(s) 100%
* You voted for this item. [Show Results]

Ship-based technerf
Offline Karst
10-16-2014, 04:58 PM,
#1
Chariot of Light
Posts: 2,984
Threads: 214
Joined: Sep 2009

Okay, so we've been over this a number of times I guess.
We've had threads about it, we've had polls about it.

Now I'm sure it involved a lot of coding and effort to make this so-called "feature" possible, but the last time I remember this being discussed, the majority favored its removal, despite the lack of clarity in the OP.

To make this clearer than that time, I'll reiterate that I'm talking about SHIP-based technerf here, not ID-based technerf in general.
You know, that lovely feature that prevents Firekisses on Lhotses, and entirely removes any semblance of choice of weaponry for Gallics.

I have the impression that this feature wasn't included because of any balance issues, but simply because someone playing around with the code found out a way to make it possible - which is impressive, mind you - which was then implemented mainly because it was an impressive feat of coding.

There is no balance reason why this "feature" should exist.

Guns are so similar, there's no wild combination that confers a huge advantage to its user, particularly not any that aren't already prevented by ID-based technerf.

It's nothing more than an unnecessary limitation, an elimination of what could have otherwise been interesting choices. And that's the real problem here.

There should never be a change that simply makes things worse, unless it's necessary for balance.

Since this "feature" was implemented, I'm 100% certain there hasn't been a single player that returned to disco because FINALLY, Flashpoint/Carbine Sabres were impossible. Nobody's motivation to log has ever been increased by "we've found a new way to make tech combos useless!".

Seeing how this "feature" never had majority support and almost certainly never will, I'm wondering if there's any chance of this being removed again.
It's a basic principle of making the game attractive. More choices make the game attractive. Fewer choices do not make the game more attractive.

EDIT: Post 1000! WOOOOOO!

[Image: jWv1kDa.png]
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Messages In This Thread
Ship-based technerf - by Karst - 10-16-2014, 04:58 PM
RE: Ship-based technerf - by Lythrilux - 10-16-2014, 05:01 PM
RE: Ship-based technerf - by Fluffyball - 10-17-2014, 12:48 PM
RE: Ship-based technerf - by nOmnomnOm - 10-17-2014, 12:59 PM
RE: Ship-based technerf - by Highland Laddie - 10-17-2014, 01:35 PM
RE: Ship-based technerf - by Fluffyball - 10-17-2014, 01:44 PM
RE: Ship-based technerf - by Lythrilux - 10-17-2014, 01:46 PM
RE: Ship-based technerf - by Fluffyball - 10-17-2014, 01:49 PM
RE: Ship-based technerf - by Lythrilux - 10-17-2014, 01:56 PM
RE: Ship-based technerf - by Haste - 10-16-2014, 05:13 PM
RE: Ship-based technerf - by Caconym - 10-16-2014, 05:18 PM
RE: Ship-based technerf - by Tachyon - 10-16-2014, 05:30 PM
RE: Ship-based technerf - by SkyNet - 10-16-2014, 07:15 PM
RE: Ship-based technerf - by Lythrilux - 10-16-2014, 07:24 PM
RE: Ship-based technerf - by aerelm - 10-16-2014, 07:39 PM
RE: Ship-based technerf - by Lythrilux - 10-16-2014, 07:43 PM
RE: Ship-based technerf - by Highland Laddie - 10-16-2014, 07:49 PM
RE: Ship-based technerf - by aerelm - 10-16-2014, 07:52 PM
RE: Ship-based technerf - by Lythrilux - 10-16-2014, 08:10 PM
RE: Ship-based technerf - by t0l - 10-16-2014, 08:40 PM
RE: Ship-based technerf - by nOmnomnOm - 10-17-2014, 05:10 AM
RE: Ship-based technerf - by Siren Stone - 10-17-2014, 06:51 AM
RE: Ship-based technerf - by t0l - 10-17-2014, 12:46 PM
RE: Ship-based technerf - by Lonely_Ghost - 10-17-2014, 09:23 AM
RE: Ship-based technerf - by Haste - 10-17-2014, 12:27 PM
RE: Ship-based technerf - by Mímir - 10-17-2014, 01:49 PM
RE: Ship-based technerf - by Wildkins - 10-17-2014, 04:50 PM
RE: Ship-based technerf - by Lord Caedus - 10-17-2014, 04:58 PM
RE: Ship-based technerf - by An'shur - 10-17-2014, 05:05 PM
RE: Ship-based technerf - by Highland Laddie - 10-17-2014, 05:58 PM
RE: Ship-based technerf - by Rani - 10-17-2014, 06:03 PM
RE: Ship-based technerf - by Mímir - 10-17-2014, 06:08 PM

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