Welp, it passed some time, and I was more away from Disco due to RL reasons. Jumptrading barges and storks were removed from the mod, which is excellent news.
During my time off I toyed with few ideas and thought about interesting thing:
what if transports were to lose their cargo proportionally equal to the loss of health?
A pirate bomber engages stork full of ore. With only 3% of hull points, stork manages to dock at the closest station, but it also means he lost 97% of cargo together with hull.
Of course, this requires new hook magic, I don't know would this be big problem for our server to handle or not, but from gameplay pov, it'd make even cau8 traders think twice before refusing to pay pirate. InRP, this would be quite obvious cargo from damaged/destroyed containers/parts of the hold was destroyed or severly damaged.
There is of course issue of nanobots restoring hull, but I think they shouldn't restore lost cargo - if a SNAC hits transport, cargo from damaged hold is lost.