(10-25-2014, 06:21 AM)Pavel Wrote: what if transports were to lose their cargo proportionally equal to the loss of health?
I think 1% Hull for 1% Cargo is way too much, new starters trying to earn cash will definitely not like this.
How about half the penalty for damage taken ? So 3% Hull left means you still have 56% Cargo ? Fighting piracy should cost you but still be a very valid option and give a chance to ships that their fought their way out to benefit afterwards. Even if they barely made it.
Remember there are always people who rather be blown up than give a dime to pirates, changes likes this will not affect them.