(10-31-2014, 09:31 AM)FynnMcScrap Wrote:
If a Base is sieged, my suggestion has been for quite a while to make it more easily siegable ... let the attackers destroy the factory modules, dissable the weapon platforms and render the base inactive after decompression.
And then let a new Tugboat with supplies land to rebuild ( or rather reactivate ) the base.
Let Admin´s vote decide if it is degraded, and let it be destroyed completely only if it is degraded to *level 0*.
After all, Blueprint´s are already used, should be possible to implement this fairly easily.
This way you would have an accomplishment for the attackers, and more money sink / more activity for the base owners. A sieged base would be inactive perhaps for a week or more, and then could be rebuilt / reactivated.
Or destroyed completely, scrapped by angry junkers and plowed under by happy farmers.
I like this idea
The code would be complicated compared to current base files
The tugboat could serve a dual purpose. Resupply for base owner. Or to restore a base for someone else /hostile takeover perhaps. (Once at level 0 of course)
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