Posts: 3,334
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Joined: May 2012
Staff roles: Balance Dev
(11-23-2014, 02:53 PM)Alley Wrote: I don't think we should remove the skill ceiling as Hidamari pointed out, but fights simply take way too long. Guns themselves should receive a damage buff in order to shorten the length of snub pvp fights and this wouldn't change the whole skill ceiling (and make more incentive to use them compared to missile). It would be better than spamming missiles whom should be a tactical thing instead of a spam gun.
While I'm inclined to agree with this purely out of egotistical reasons, it doesn't really solve the "fights between bad players last forever because nobody can hit anything" problem.
Unfortunately, the only solution I see that would make aiming significantly easier would be bumping up projectile speed. Unfortunately, that also drastically changes how Freelancer's "aiming system" works. Right now, it's about predicting how your opponent will move in the next second or so. Bump up speed, and it's just about moving your mouse over the crosshair. A different, and in my opinion less appealing, means to aim. If I want crosshair aim, I'll play a generic FPS.
Further upping damage will make 'aces' even more dominant, in all likelihood. In addition, it'll make snubs even more potent against capitals.