(12-09-2014, 10:08 PM)evanz Wrote: i think he means shooting a base to put shields up to stop another player from docking, i agree that it is not nice, and should allow the player thats authorised to dock to still dock when shields are up
There are times and places where being able to prevent someone from docking on a station via that mechanic is extremely useful.
Oh, certainly. The pirates find it a great help to have the game mechanic work in their favor by having control of the on/off switch for the shields of a base that they don't own.
oh, so is this a "booo hoo my trader was killed by a pirate via x and it's unfair because of y" thread? Yeesh.
I'd congratulate the pirate: he was using his head in order to corner his prey.
Looking at it from other angles, I found this extremely useful for stopping 'crimminals' when I'm on my lawfuls if they try to dock on a POB whilst I'm in pursuit.
(12-09-2014, 10:23 PM)evanz Wrote:
(12-09-2014, 10:15 PM)Lythrilux Wrote:
(12-09-2014, 10:08 PM)evanz Wrote: i think he means shooting a base to put shields up to stop another player from docking, i agree that it is not nice, and should allow the player thats authorised to dock to still dock when shields are up
There are times and places where being able to prevent someone from docking on a station via that mechanic is extremely useful.
useful yes to the pirate/attacker, unfair to the transport wishing to dock, at that time, the base would open up on the bad guy that shot at it and would be killed, but, if theres 2 bad guys, the one that shot at it just flies off, or dodges, leaving the other bad guy to easily kill the docking transport
it would be good if the base would "detect" if they are in group or in same faction so it shoots at both
Who says space is fair? I don't see why we have to have perfect equilibrium or give the trader a 100% guaranteed way of escaping such an encounter.