=== Work in Progress, but easier to discuss it when it is here ===
INDEPENDENT MINERS GUILD
Description of your faction (a short paragraph, in line with their approved lore, so no "our faction's the best thing that's happened to Sirius ever" stuff)
The Independent Miners Guild is a loose confederation of miners that have banded together to operate in the Borderworlds, outside of House Space. The IMG| sees itself as the main body of the Guild, which consists mainly of moderate, law-abiding workers who want to keep their neutrality with the Houses and thus avoid confrontation with the House Corporations. Therefore, their shady links to unlawful groups like Mollys and Hessians are kept secret. The Guild holds significant influence in the Borderworlds, while at the same time pushing into uncharted territory in the quest for undiscovered resources. The Guild is locked in an existential struggle against the Outcasts in the Taus.
Full list of your diplomacy/rephacks you want on your ID
Own Faction (+1.0)
IMG
Allied (+0.9)
Gateway
ALG
Colonial Republic
Friendly (+0.6)
The Council
Bounty Hunters Guild
Union Corse
Neutral-Friendly (+0.3)
Ageira
Kishiro
Red Hessians
GMG
Zoners
Reavers
The Order
Junker Congress
Neutral (0.0)
Mollys
Cryer
IDF
Bundschuh
Blood Dragons
Synth Food
Planetform
Solar Engineering
OS&C
Interspace Commerce
EFL
SCRA
Bretonia Police
BAF
Liberty Navy
LPI
Kusari Navy
Kusari State Police
Rheinland Military
Rheinland Federal Police
Gallic Royal Navy
Gallic Royal Police
Republican Shipping
IND
Lane Hackers
Maquis
Hellfire Legion
Gallic Brigands
Deep Space Engineering
Bowex
Hogosha
Xenos
Vereinigte Widerstands Armee
Junkers
Anyone not explicitly listed