(01-10-2015, 01:30 AM)nOmnomnOm Wrote: Correction, the pirate ID was changed so that it would not be used and would make the player rather logically choose a different pirate house ID.
The problem is that any other non-generic ID cannot work with SpecOps ID the Argo has. Both ships are Freelancer IFF-ed, so you can understand why non-generic ID does not work in this case. Lines just forbids cooperation between such players.
Well you could still defend due to having the same affiliation (FL IFF) but couldn't pirate snubs/gunboats on your own from any of the factions I've wanted privateered. Unfortunately they are the most likely things to encounter when dealing with groups like Unione Corse, Hogosha or Xenos, who don't allow higher than GB's and are rarely used to transport cargo.
Never thought a Freelancer ID would look so good. For our RP you are better off now going FL and registering for all of the same blanket bounties. That way in the off chance we fight someone not bountied I can employ you for defense, or if bountied, you can engage even easier than the Pirate ID would have in the first place :/ You can also enjoy a more neutral reputation.
Yeah, changing into Freelancer ID means all the circus with mapping everything, moving CAU6 from one ship to another, playing once again with all the thinks, because gg with repairing and bribing all these Libertonian and Bretonian NPC factions.
(01-10-2015, 02:04 AM)Plan-B Wrote:
(01-10-2015, 01:53 AM)Toris James Gray Wrote: But the problem is I can't use any other that Freelancer or Pirate ID, because TheUnforgiven's ship is Freelancer IFF-ed. Since he hires my Akapai, I can't use non-generic ID here, as either it gives limitations on ZoI or it is forbidden to do so by lines themselves to cooperate with Freelancer IFF player.
yes - and ?
if you are freelancer iff ed and pirate id ed - why shouldnt you kill or pirate a freelancer with freelancer id? you are a pirate ! Well you may loose your iff when killing npc's but you will stay a pirate.
It's more a problem I can't hunt GRN, KNF, Unione Corse, Hogosha, because they do not use transports, as roleplay created for Hidetaka Kojima was to attack both Gallics and Kusari authorities. Only Pirate ID allowed that and now both we, Argo and I, cannot initiate combat during the encounters, what does not make sense for roleplay.
I could use Junker ID, but again, Kusari character using Junker ID would be frowned upon. Both inRP and ooRP.