(01-10-2015, 06:45 AM)Alley Wrote: All these unlawful factions provide a large variety of roleplay due to their location and history. If all you care about is gimme20dollaz then you're missing a pretty large chunk of the game.
Well the problem is it was the only ID that was able to cooperate with TheUnforgiven, as non-generic ID cannot work with SRP SpecOps (but still generic) ID, because we -were- able to initiate combat against such targets as Unione Corse, Hogosha, GRN and KNF - they don't fly freighters or transports. And since there's no ID that operates in Kusari and Taus, except for Outcast and Junkers ID - but those are out of question. Not only lolwhut used Pirate ID, mind you. Not that Pirate ID was already nerfed and rephacked so much, this thing is yet another hit for that ID. Why do we keep it anyway? After change, this ID is just... useless.
In short, either new Pirate ID makes our roleplay just plainly impossible, or Junker ID makes little to no sense, while it is okay by ruleset, it will be frowned upon as Kusari-born character used Junker ID.