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Staff roles: Balance Dev
(01-10-2015, 08:34 AM)Mímir Wrote: doesn't matter if they do so with an Outcast ID, a Rogue ID or a Pirate ID. Or a corporate ID or Navy ID for that matter...
That's the thing. It does actually matter. House unlawful factions are (or were) far less common in the houses than random independent pirates. A change like this allows players who truly want to play a "tradelane pirate" to still use the independent, Sirius-wide ID, while promoting use of house-specific unlawful IDs for those who want to go for a more terrorist/resistance fighter-esque approach.
I've always had a few Pirate ID'd ships scattered around Sirius for an easy PvP fix, but I really won't lose sleep over having to use less generic IDs instead.
The only Pirate ID'd ship I have that genuinely was used to pirate will likely not be affected by this change at all.
Oh, and something else this likely fixes: perhaps we'll see actual faction-specific gear in the regions we expect to see it. So fewer Ascos, Corsair and Hessian gunboats in Liberty, and more Rogue and Lane Hacker ones. That'd be real nice.
Also a bump for this, because it would solve a few potential issues I think:
(01-10-2015, 05:10 AM)GrnRaptor Wrote: Given Veygaar's valid point, I would like to suggest that the following line be added to the Pirate ID as well.
Quote:* - Can demand credits from any vessel with a generic ID (Miner, Freelancer, Pirate) and attack them if they don't comply.