(01-10-2015, 01:20 PM)Danny-boy Wrote: I fail to see how pirating a House's Police force/Navy (henceforth 'House forces') is an OORP thing to do.
The problem is it's not in the spirit of the ID and it's really just an excuse to get a pew. Hence why it's abuse.
Then punish those that abuse the ID not everyone else.
(01-10-2015, 01:20 PM)Danny-boy Wrote: If the pirate side outgunned or outmatched the House forces (or the pirate pilot(s) had lost the plot) then why would they not pirate the Police/Navy if they thought they had a chance of winning?
They are pirates, by definition if they stand a chance of getting a little bit of money you would expect them to exploit the situation.
But they shouldn't ever really. How do a small group of independent pirates, who have access to a lot less resources and are a lot organized, mount up an attack against the law enforcement of a house? It doesn't make any sense.
So a band of pirates come upon a lone patrol of two-three ships and aren't able to take it down? That is complete BS, if this where the case then there would be no pirates left in the game because the House forces have ships that are 10000000x better than than that of pirate factions and only require 10 ships to remove every pirate in existence.
Offcourse INRP you wouldn't go up to the HQ of the House and try to pirate them, but if it is a small patrol then why the hell not?
Unless offcourse you are one of those pirates that has lost the plot, in which case you may try and pirate the House forces HQ.
(01-10-2015, 01:20 PM)Danny-boy Wrote: I also fail to see how the decision of the House forces to pay is an OORP thing to do.
You see a whole load of lolpirates coming your way and you can't really be bothered to engage in a pew with them, therefore you just throw your money at them in order to get them to go away. Or you even pay them in order to spite them and not let them have their blue.
Not everyone is 'lolpirate' you know. In this situation both of the groups would be in the wrong, and they should be punished - not everyone else.
(01-10-2015, 01:20 PM)Danny-boy Wrote: Surely it would be better to punish the few that are abusing the ID to get quick OORP pews rather than limiting everyone else's ability to use the ID to create a fun INRP experience for all parties involved.
The problem is this just keeps getting abused again and again by different people. What's to stop another group or individual coming along and repeating the same behavior within the bounds of the (old) pirate ID?
Most of the time it is the same people on different ships, those few people should be punished (be it via bans/sticking ships in Bastille/whatever) What is stopping them is the 1.2 rule against trolling as abusing the ID to get quick OORP pews pretty much amounts to trolling. If the behavior continues then make the punishment worse until they either realise what they are doing is wrong or they get banned from the server - either way, it is better than punishing everyone else on the server for their actions.
(01-10-2015, 01:20 PM)Danny-boy Wrote: Otherwise what is the point in having the sanction system if instead of the few that commit the violations being punished, everyone else who isn't violating the rules and are just trying to have fun with people and enjoy some role play also get punished? The idea of not only punishing the guilty but at the same time also punishing the innocent seems more than a little backwards to me.
As people have said, if you genuinely play the pirate ID for piracy this change shouldn't be a punished for you at all.
Unless offcourse you happen to come upon a lone patrol and you are not allowed to pirate them because the actions of the few have meant that the ID has been nerfed and so the RP available to you has been quite severely limited, or unless your target happens to be a small mining ship that isn't a freighter.