This reveals that using two-way smuggling you can earn 27% more than one of the best paid non-ore trade runs while using smaller and more agile ship with defence capabilities in comparison to 5k corporate ship.
Let's imagine this scenario:
Both players made 10 full routes and they got intercepted only once.
Junker would lose his contraband and pay fine of five millions to LPI.
Ageira ship would lose 5 millions from being pirated by Lane Hacker.
Both interactions took 5 minutes.
Junker would have earned 381 086 250 SC in 24270 seconds with 15702 SC/s ratio.
Ageira would have earned 317 960 000 SC in 24620 seconds with 12915 SC/s ratio.
Junker is still making 21% more.
Wow, as a graduate with a mathematics degree, that is still one of the most absolutely 'favored' misuse of mathematics ive ever seen.. remarkably impossible to ignore.
- How about the fact that TLAGSNET usually prevents the use of 'fastest route'
- How did you factor in your odds-of-interception that ratio of 'random pirates' throughout Sirius versus 'cops/navy clustered' in NY alone is terribly incomparable, leading to far more detours?
- or even.. the fact that in order to accomplish said feat, youd have to fly an illegal vessel through Liberty and 'hostile' space, without interruption
I shouldnt even waste time starting on with ten more easily valid points as to why this is remarkably biased. Being a philanthropist... ill even ignore the fact that instead of referencing 'smugglers' ye sought specifically to pertain it to 'junkers', and instead give some free career opportunities advice:
This sort of reporting is "fair and balanced"-worthy of Fox News, and im sure they have a few seats open...