(03-22-2015, 02:09 AM)FallenKnight Wrote: Very nice example of beam weapons and epic effects.
The first thing I thought by looking these projectiles was this...
Would be great if other factions receive such pretty beam turrets.
Good eye, it is indeed somewhat based of those pre-rendered effects, a reference. Similarly new nomad shipline is based on pre-rendered original intro cutscene and concept art. Keep in mind these 'beam weapons' aren't actual beam weapons of course but a substitute in absence of actual game mechanic needed to implement them. Think of them as almost-railguns instead, but resulting weapon isn't an instant-hit nor a guaranteed hit for the matter, and it's not a hitscan weapon either, in case anyone is worried they'd hit anything all the time.
Likely they'll first appear as event-only weapons to experiment with and to see how they will perform in actual combat environment. There isn't equivalent of them right now and zappers don't count since they don't work anyway.
So I guess there'll be human versions of those eventually, just not initially. I'm kinda viewing noms as experiment platform to try out new ideas where it is less difficult to rollback changes.