(05-10-2015, 10:17 PM)Thyrzul Wrote: Afaik Sairs don't stage attacks off from FP1, but that freeport already had to face a lot of trouble because of harboring criminals who were preying on Bret corps quite often, only to draw BAF attention to the Freeport they were residing at. What do you think, how many troubles like that will the Freeport survive until Admins/Devs think "hey, let's bring RP consequences again"? That it still exists as a freeport is one of Disco's well known features, usually called "lack of logic" or "no consequences".
See, Thyrzul:
FP1 makes perfect sense in an independent border world system in which Bretonia - a war-weakened, injured giant - tumbled in, searching for a place to put their people. They would not care for Freeport 1 mess. They are losing a war, they are fighting for survival, they are pressed by Gallics and Sairs... and they somehow try to save the people.
In such a context, FP 1 small law infractions are a non-issue.
Unlikely to be even noticed.
There are more pressing issues.
If you look at O3 like that, it makes sense.
If you look at O3 as a system firmly under House control, with House laws applied and enforced... FP1 makes no sense. Then it would have been burnt long ago, but Bretonia - in the vision I have at least - has neither resources, nor manpower, nor appetite for any unnecessary conflict. They cannot purge the Freeport, root out Hessian problems, keep DHC at bay and tame an unruly IMG, while fight off Sairs and SCRA and Mollys and Gallia. This has nothing to do with "no rp repercussion", but with a realistic approach of what one can do and what one can't do in a dire situation.
The facts are:
> FP1 is still there.
> The systems are still labelled as "independent border worlds".
> There is still a rulewise clear distinction between "house space" and "non-house space".
=> For me it is pretty clear which version of O3 (as depicted above) is the one that is closer to what it should be irply.
Quote:Sure, the process should not happen overnight, but guess what, it doesn't. It is slow enough already, doesn't need more slowing, not to mention a 180° turn...
It is much too fast.
And your "180° turn" came in when it became clear that some (not all) Houses do not understand how not to play it. Look at the near-total control that many Houses claim over every little bit of their territory. The PoB taxation rules came in for a reason.
Quote:The difference between irl colonies going independent after motherland losing wars and Disco stuff is that here the colonies are usually far less isolated from the motherland. If, let's say, GRN forces occupying Tau-44 would declare themselves independent after main fleet getting pushed back to Gallia, then your analogy would fit that situation.
Weakened parties that try to claim systems would have a very hard time and would not succeed fast.
So the analogy works.
Quote:We've always had the wilderness you are talking about, Badlands, and all the other clouds and fields away from lanes being lawless areas of space.
Nope. You were taxed when you built a base in there and threatened with destruction. Shooting an unlawful hunter merc in O7 means death penalty and 60+ million fine. That's the reality of "Borderworlds" and what some make of it.
Quote:What's new is that now authorities can't protect even the lanes between their house and out-of-house assets like they used to. And that's not really the middle ground you are preaching of.
Overdramatical. You can protect the traffic on the lanes and the bases with the ID we have now.
However, as I have said in faction leaders' channel often: Yes, I think Navy ID should be allowed to "engage reds", in line with the "slow attempt to push into these new systems".
So yes, my middle ground is easily do-able. It only needs a person to change that line on Navy ID, so that BAF can shoot Sairs in O3, that RM can shoot Hessians in O7, that KNF can kill OC in T29, and LN shoot LR in Kepler. That should not be terribly hard to achieve.
Send it as a player request, and see what happens.
Quote:And try not to generalize an issue from specific experiences, talk it out with RM yourself inRP, they are not almighty either, and most importantly, not every navy faction are like them.