(05-11-2015, 06:31 PM)Highland Laddie Wrote: You are automatically assuming that a corporation WOULD report all of this corporate warfare to the authorities instead of taking matters into their own hands first. Maybe with pirates, sure, but when you're doing clandestine, underhanded dealing in the corporate world, you don't go crying to the cops when something goes wrong. Real investigations into the matter would more than likely reveal your own dirty laundry than your rivals.
Sorry, you misunderstood me. Not automatically assuming that at all. I'm saying that a lot of other people are paralyzed fearing they'll always be hit by a FR5, so they request rules for protection rather than letting things play out via roleplay and accepting the consequences as other players decide. Some corps have a lot to hide so they quietly counterattack. Some lack security, but greased the right palms and are pals with the authorities, so some base administrators have been notified to refuse access to the competitors. Maybe one house's stance is to let free trade (and piracy) reign and another's is to guard what few resources they have by favoring their own corporations. Personally? I'd work it out and try to see what kind of fun events/encounters we could cook up, but it's ultimately up to the players involved to decide how they want to lead, maintain their image and cultivate relationships, not assume they'd automatically pass or fail. I'm for things happening naturally, rather than railroading an interaction by making one of many equally believable decisions result in sanctions.
Quote:I should be ALLOWED to do my dirty work in an area that's not really protected by the law.
Personal preference, of course. Not saying you can't do your dirty work, but it's still dirty work.
Quote:As for OORP relations, I'm ironically on 'friendlier" terms with Bowex players than I am with my allies in IMG, so think that one through
Take it easy. I wasn't calling you out specifically, as I pay enough attention to the chats to have heard that you're one of the examples of an inter-corp conflict that mostly works. That's fine. We could use more of that, because until players either learn things will be better by treating others in the community like people - or get pared down to those who do - the rules will be an endless back and forth of changes favoring fun for one group at the expense of another based on their volume of complaints, continuing the cycle of player burnout, staff burnout, and decline.
Blodo's suggestion makes sense. We recently had all the factions submit their IDs to simplify the language, but the current changes make things even more confusing/frustrating.