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(06-05-2015, 12:49 PM)SpaceTime Wrote:
(06-04-2015, 11:54 PM)Chance Wrote: Another thing I could see as an abuse perspective is the ability to fly additional Marines in using 5k Transports, drop them within tractoring distance, and, viola, perpetual attacks.
That's a major exploit. The only solution I can find there is for the Marines commodity to be blocked from trading or jettisoning via FLHook command.
Why? Transport shuttling the goods is an intended feature, not an exploit. If the freighters were to leave to pick up new goods, the way PoBs are currently set up means any damage they would have inflicted would be immediately regened and therefore rendered pointless.
Involving more people is the only way to succeed in this case. You've got the freighters (5-6 for a core 1), a supplier (1 or 2) and preferably some folks on area defence. I don't see how this can be seen as a bad thing, when the number of people required to make things work is that much higher than for a conventional siege.