Problem with them is that a lot of people don't know how to use them. They don't get advantage of the speed and such, I've even seen some using them as VHFs, boxing and jousting and such. On the other side you also have people who know how to use them, aand they kinda wreck havoc with them.
(06-08-2015, 01:45 PM)Pepe Wrote: I hate seeing new brave bomber pilots dying too fast in group fights.
Uhh.. bombers are for anti-cap usage mostly. If you wanna get in a group fight with fighters, try not going into one in a bomber, cause it is very possible for that too happen.
(06-08-2015, 01:43 PM)Haste Wrote: Messing around with reverse speed can potentially be somewhat interesting. Everyone who's played Neo Terra will know how much (significantly) higher reverse speeds affect snub combat.
- Unhittable ships are bad. Reduce strafe force on Heavy Fighters and Light Fighters to like 15000-17000 and 13000-15000 respectively. This probably screws over the fatter ships in these classes, so they'll need some help. Simply buffing the hell out of their stats and/or giving them unique advantages (go wild and give them double mine slots for all I care) should work.
- Reduce responsiveness as well if need be.
- If this makes them too bad at turning, increase maximum turn rate to compensate.
- Give them other unique perks like different weapons or special 'heavy weapon' slots akin to Mini Razors unique to the class. Stuff like Yber's suggested reverse speed changes can be used as perks too.
I only just woke up so I don't have that many other ideas.
That's interesting suggestions, I'm curious to see how they will fare out