Current Coalition ID Wrote:Pilot carrying this unlawful ID is a member of the Coalition, who:
- Can attack any ship in self-defense or to protect an allied ship.
- Can attack any ship belonging to any house military or police.
- Can demand Slaves, Cardamine, Liquid Cardamine, Artifacts, Nox, Hypnotainment Bands, Nomad equipment, Nomad remains, and attack if ships refuse to comply.
- Cannot use any transports with more than 4,300 cargo.
- Cannot participate in unlawful actions except as described above.
My proposal ID Wrote:Pilot carrying this unlawful ID is a member of the Coalition, who:
- Can attack any ship in self-defense or to protect an allied or neutral ship ships.
- Can attack unlawfuls, quasi-lawfuls and ships which belong to a house or organisation considered hostile by the Coalition, except transports
- Can demand Slaves, Cardamine, Liquid Cardamine, Artifacts, Nox, Hypnotainment Bands, Nomad equipment, Nomad remains, and attack if ships refuse to comply.
- Cannot bring Cruisers (or Battleships) into House space.
- Cannot use any transports with more than 4,300 cargo.
- Cannot participate in unlawful actions except as described above.
Looking at the current indie ID, I think it's absolute madness that they can't fully exercise the extent of their RP. IDs are supposed to be a way for factions to represent themselves through a given list of responsibilities and duties - the indie ID cannot fulfill this fully. Battleships are in brackets because the faction lacks those currently, though there is a carrier that is in the progress of being added into the mod.
Before people cry that my proposal will result in abuse I'll point out that this is essentially a slightly buffed Order ID. Rather than caps being restricted from systems with jump gates, Coalition caps will be free to roam outside of the houses which is where they should lie. The Coalition ID will not be allowed to simply engage transports (civilians) for the hell of it, but they will be allowed to demand contraband from them and shoot them if they do not comply. They will be allowed to assist allied AND neutral ships, meaning they can protect civilians as a means to convince them to join their cause.
I feel my proposal closes the holes whereby the indie ID cannot fully fulfill the RP of the coalition, and has enough freedoms to be able to provide fun and interactions for both the users of the ID and the people it interacts with. If people want to be even more strict with the capitals line, then perhaps it can be changed to 'Cannot bring Cruisers (or Battleships) outside of the Omegas'.
Here's the official ID for comparison. I don't think it needs any changes, and has more freedoms than the indie ID would:
Pilot carrying this unlawful ID is a member of the SCRA, who:
-Can demand Slaves, Cardamine, Liquid Cardamine, Artifacts, Nox, Hypnotainment Bands, Nomad Organics, and destroy ships if they refuse to comply with demands.
-Can destroy ships affiliated with enemies of the Coalition.
-May retrieve data.
-Cannot participate in unlawful actions except as described above.
-Cannot use any transports with more than 4,300 cargo.
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers
The SCRA ID still has some bonuses, and perhaps over time the official faction could request more.
Personally I think it's absurd that there's such large gaps between the official and the indie ID. It also doesn't help the official faction if there are no indies to gain an interest in the RP int he first place.
I do have to agree with Mimir though that it's dumb that the Coalition aren't more trigger happy on civilians. Sure, they want them to join their cause, but are they unable to tell the difference between communists, socialists and those good for nothing capitalist scum? Communism isn't the sort of thing whereby you can just get people aboard by doing good favors for them. You need to eliminate capitalism - all of it - civilian or otherwise. At least, that's the classic definition of it. If SCRA/Coalition wants to do it in a different way, I guess that's fine.