(07-18-2015, 04:47 PM)SpaceTime Wrote: I agree. Every piece of equipment should be calculated in regards to the mounted ID, not with everything.
(07-18-2015, 04:20 PM)Karst Wrote: The ship-based technerf plugin was written by Kazinsal and I suspect mainly implemented because it seemed cool that such a thing was possible.
I should inform you that back in the day, official factions controlled the tech. If someone wanted to use your faction's tech, he had to request it. Or discuss it oorply about stealing it, etc.
Of course that meant if for example I wanted a Katana for my freelancer and I was in good terms with Ryummel, I'd contact him, work out the details and get one with 100% core. If I was the best roleplayer with the best idea but I wasn't in good terms... then tough luck, you wouldn't get anything.
I do remember that, but ship-based technerf came long, long after ID-based technerf.
The ID-based system worked fine for years until shipcompat came along.