Posts: 3,017
Threads: 183
Joined: Nov 2009
Staff roles: Systems Developer
Or remove the ship and ID technerfs altogether and bring back "can't fly anything that doesn't belong to your faction without RPing for it" rule, which made alot more interactions and was overall awesome. I never understood the purpose behind technerfs.
I remember back in the day when I had a merc flying for Navy and GMG (still do actually), killed 100+ people for them and earned magma hammers on my fighter, a Liberty gunboat, GMG bomber instead of Roc and an extra Karasu, all rped on the forums and earned the hard way. When the technerfs came all I could do is throw them away and go back to roc and generic guns. I am sure there are many more people with such examples.