Posts: 3,546
Threads: 107
Joined: May 2012
Staff roles: Balance Dev
Right, yeah. I fully support getting rid of this. The only valid use(s) for ship nerf in my opinion is restricting Gallic - Sirian mixes and perhaps other similar situations (Coalition comes to mind, for one).
Any balance issues that may arise (I sincerely doubt they'll be plentiful) can in all likelihood be fixed in other ways or have other root causes to begin with. Even in the past they could've been, honestly. The only good examples ever mentioned were ship-gun combinations like the Sammael Odin. Why was that OP? Because both Sammaels and the Odin were, frankly, objectively above-average if not flat-out "great" (and thus should've been altered individually - by now the Odin's shield hitbox is a fair bit larger while Sammaels are nothing like they were in .86, for example).
As Alley pointed out, though, I suspect it's quite tricky to properly get rid of shipcompat. Primarily as it's, nowadays, used for things such as Battleship Scanners. Guess I'll just throw this into the Dev chat and see what happens.