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Staff roles: Balance Dev
(07-19-2015, 01:30 AM)Blodo Wrote: What if I fly lets say a freelancer id with lets say any kusari hf/vhf and rheinland plasmas? So that I get a tiny shotgunning vhf that goes anywhere he wants. Balanced? Nah
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Guns are balanced the same way in terms of regions. So guns mounted on a ship from a different region can have wildly different result.
Bit silly to discuss this "in public" but these examples/statements are only valid for older Discovery versions. Kusari no longer has "Tiny VHFs". Amusingly, one of the most broken ships I flew in .86 wasn't hampered at all by shipnerf anyways, being a puretech pirate ID Katana. Discovery has always had far bigger balance flaws than the hypothetical ones brought up whenever shipcompat is discussed, honestly.
Guns are hardly regionally balanced. Regionally themed, perhaps, but I can't really think of guns that'd be particularly amazing on ships from another region to the extent that it'd cause genuine balance issues. Generally, you'd likely have to accept a 75-90% nerf to fly such a combo anyways, making it even less of a balance issue.
Note that Karst's post specifically points out 'recent' changes that make shipnerf obsolete. If you were to ignore that, yes, his case would be weaker. Bit silly to pretend we live in the past when discussing changes for today / the future, however.