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Ship-based technerf thread one billion

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Ship-based technerf thread one billion
Online Karst
07-19-2015, 12:57 PM,
#28
Chariot of Light
Posts: 2,984
Threads: 214
Joined: Sep 2009

(07-19-2015, 01:30 AM)Blodo Wrote: What if I fly lets say a freelancer id with lets say any kusari hf/vhf and rheinland plasmas? So that I get a tiny shotgunning vhf that goes anywhere he wants. Balanced? Nah. The entire reason why ship based nerf was introduced as opposed to ID based nerf is that exact situation, multiplied by probably a hundred despite the effort in removing guns that were balanced to specific ships. Some factions might have a less restrictive ID that will allow them to create weird combos. So we can remove ship nerf, then the solution is that we basically puretech every faction out there (which is fine to me actually). If that is ok consider it removed.

It's not ok though, because a thread will immediately pop up asking to either return to shipnerf or loosen the restrictions. We can't loosen the restrictions due to balance issues, so the only solution therefore is to keep flip flopping on the issue.

[...]

Guns are balanced the same way in terms of regions. So guns mounted on a ship from a different region can have wildly different result. Some might be ok, others might be bad, and others might be amazing. This will always be the case as long as some vhfs underperform/overperform in comparison to others due mainly to their shape which is a non trivial thing to fix (requires modeller who will work to exact specifications on dozens of models, and also throwing away various vanilla designs).

So from me this is still a no, sorry.

This argument is based on the assumption that certain guns are so much better than others that they can significantly affect the effectiveness of a ship. This is not the case, maybe in 85-86, but certainly not in the last years.
Guns are not balanced in terms of regions: their power usage is determined by their dps and projectile speed, so their performance is uniform.

Yes, the largest difference the absence of ship-based technerf would make is for freelancers, but as freelancers only get 75% with non-civilian tech this is hardly relevant. 75% fighters are pretty much unusable, but if you were to use them, you would simply perform only 75% as well as a no nerf ship due to the aforementioned sameness of guns.

While it's true that unlike guns, some VHFs underperform/overperform in comparison to others, this is unrelated to my argument, as they would overperform or underperform just the same with different types of guns.

I would really like to hear if there is even a single example of a genuinely overpowered (fighter) tech combo currently prevented by ship-based technerf that would be viable with only ID-based technerf.

Edit: Sorry but it sounds like you're a little out of touch with balance on the server at the moment. Kusari HFs would not be able to mount Class 8 Rheinland plasmas because normal HFs only have Class 7 slots, while Kusari VHFs are among the worst in the game.

[Image: jWv1kDa.png]
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Messages In This Thread
Ship-based technerf thread one billion - by Karst - 07-18-2015, 04:20 PM
RE: Ship-based technerf thread one billion - by Lythrilux - 07-18-2015, 04:22 PM
RE: Ship-based technerf thread one billion - by Kauket - 07-18-2015, 04:37 PM
RE: Ship-based technerf thread one billion - by Enkidu - 07-18-2015, 04:36 PM
RE: Ship-based technerf thread one billion - by Wildkins - 07-18-2015, 04:40 PM
RE: Ship-based technerf thread one billion - by Corile - 07-18-2015, 04:41 PM
RE: Ship-based technerf thread one billion - by Alley - 07-18-2015, 04:44 PM
RE: Ship-based technerf thread one billion - by SpaceTime - 07-18-2015, 04:47 PM
RE: Ship-based technerf thread one billion - by Karst - 07-18-2015, 05:32 PM
RE: Ship-based technerf thread one billion - by Tyria Regalia - 07-18-2015, 05:48 PM
RE: Ship-based technerf thread one billion - by Antonio - 07-18-2015, 05:54 PM
RE: Ship-based technerf thread one billion - by Fluffyball - 07-18-2015, 06:07 PM
RE: Ship-based technerf thread one billion - by Adam_Spire - 07-19-2015, 04:36 AM
RE: Ship-based technerf thread one billion - by Coin - 07-18-2015, 05:58 PM
RE: Ship-based technerf thread one billion - by Tyria Regalia - 07-18-2015, 06:07 PM
RE: Ship-based technerf thread one billion - by Alestone - 07-18-2015, 08:28 PM
RE: Ship-based technerf thread one billion - by Tyria Regalia - 07-18-2015, 08:31 PM
RE: Ship-based technerf thread one billion - by pillow - 07-18-2015, 06:20 PM
RE: Ship-based technerf thread one billion - by Haste - 07-19-2015, 12:01 AM
RE: Ship-based technerf thread one billion - by Blodo - 07-19-2015, 01:30 AM
RE: Ship-based technerf thread one billion - by Haste - 07-19-2015, 01:53 AM
RE: Ship-based technerf thread one billion - by Karst - 07-19-2015, 12:57 PM
RE: Ship-based technerf thread one billion - by Thyrzul - 07-19-2015, 09:22 PM
RE: Ship-based technerf thread one billion - by Blodo - 07-19-2015, 10:05 PM
RE: Ship-based technerf thread one billion - by Sabru - 07-19-2015, 01:40 AM
RE: Ship-based technerf thread one billion - by Fluffyball - 07-19-2015, 09:28 AM
RE: Ship-based technerf thread one billion - by Adam_Spire - 07-19-2015, 01:15 PM
RE: Ship-based technerf thread one billion - by Sylvie557 - 07-19-2015, 09:35 AM
RE: Ship-based technerf thread one billion - by Fluffyball - 07-19-2015, 09:38 AM
RE: Ship-based technerf thread one billion - by Antonio - 07-19-2015, 09:41 AM
RE: Ship-based technerf thread one billion - by Fluffyball - 07-19-2015, 10:26 AM
RE: Ship-based technerf thread one billion - by Antonio - 07-19-2015, 02:58 PM
RE: Ship-based technerf thread one billion - by Sylvie557 - 07-19-2015, 03:01 PM
RE: Ship-based technerf thread one billion - by Fluffyball - 07-19-2015, 03:03 PM
RE: Ship-based technerf thread one billion - by Antonio - 07-19-2015, 10:04 PM
RE: Ship-based technerf thread one billion - by Lythrilux - 07-19-2015, 10:08 PM
RE: Ship-based technerf thread one billion - by Haste - 07-19-2015, 10:52 PM

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