(07-19-2015, 09:28 AM)Fluffyball Wrote: Why not to make just two core statuses then?
100% core for rightful tech users and 80% core for the ones, who aren't supposed to use that tech - all based on the ID? Why to make ship-comp, while we could just do a thing, if one item does not belong to the ID, core falls automatically to 80% because of that thing.
90% core is for people who have basic access to the tech (vide Xeno-Zoners or Ageira-APM) and 100% if both factions agreed in RP to give full access to the tech (vide certain Corsair-Hogosha ships). I mean, some tech nerfs do not have much sense nowadays, since Kusari corps are still nerfed against Bretonia (10%), despite both being at peace and having warmed up relations a bit. There also was situation in which one purely civilian ship gave 90% core to the Pirate ID, out of all sudden.
Isn't that more simple than having ship-comp?
More simple Yes.
More realistic, no.
We've both seen how the player base loves to cross the line and do anything they can to get away with it.
You can tell a child to sit down at the dinner table, who doesn't want to sit down. Telling them to sit at the table or no supper, they will sit. They want to stand, but remain sitting none the less.
You pull the chair out and wait for that same child to sit at the dinner table and they will, at most, take the food and sit in the other room. That's a problem
Physical restraints must be made when there, again, is a player base that will not play by the rules. Especially when they are long standing players looking for an exploit.
To what Antonio said, I think I started playing when they were just about changing all this. If I remember correctly, independent players were angry that faction players had the tech advantage when in a battle. We didn't have mining ratio restrictions and mining turrets then either. I think this would be too vanilla for most.