(07-19-2015, 12:57 PM)Karst Wrote: performance is uniform
Exactly.
Back in the old days we had better ships and worse ships, better guns and worse guns, horribly overpowered combinations, a tech chart to keep them under control, and of course RP agreements backed by skype friendship to circumvent it. What do we have now?
We still have somewhat different ships, but the guns are getting better and better... "balanced". Energy usage varies, rate of fire is different, projectile speed is not the same, but in the end the "performance is uniform".
OP guns could compensate for UP ship stats as well as worse than average guns balancing out tougher or quicker ships. Certain combinations could even match the faction, high dps guns on slow ships for aggressive folks, crappy guns on quite agile snubs for survivors, like Zoners. In a system like that shipcompat would make sense.
But no, shipcompat has become obsolete. Why? Because the balance devs thought it is better to uniformize gun performance. What's next? With no way to counter ship advantages with weapon disadvantages (and vice versa) the only way to follow the trend is to uniformize the ships as well. And in the end we'll all fly the same crap in different shapes and colors.
Red sh*t, blue sh*t, green sh*t, purple sh*t, all smell and taste the same. Do we want that?