Posts: 3,355
Threads: 104
Joined: May 2012
Staff roles: Balance Dev
Well-balanced or "uniform" as everyone's calling it right now does not equal (nearly) identical. Sammaels are nothing like Magma Hammers, but I would still argue both have advantages and disadvantages and are thus "balanced". The same applies to ships. The Eagle is nothing like the Templar, but they are (supposed to be) balanced to be roughly equal in PvP performance (with certain stronger and weaker areas for both ships).
My ideal balance end-state is a situation where guns and ships are as diverse as humanly possible, while still making it extremely hard to make a case that one ship is, objectively, more powerful than another. This doesn't mean every ship and/or gun would be the same. I also believe this is quite possible within the boundaries of the game, and that we've been making progress towards this goal for a few years now.